Door


The next thing I wanted to add to my project was a working door  that would swing open when grabbed and would continue to swing until it collided with and an object or wall. I originally thought this would require creating  several blueprints however all I needed to do was create a custom actor. from that point all I needed to do was add a cube and scale it to act as the door frame/hinge and another larger cube that was also scaled that would act as the door. to get the door to actual move and swing open all i had to do was add a "physics Constraint" and simply assigned the door frame and the actual door as 2 separate components  in order for them to interact with each other correctly. in terms of getting the door to swing correctly I changed the angular limits, this in turn stopped the door from swinging to far open as well as only allows the door to swing only on  its x axis.