Painting Mechanic 2


in order to create the canvas that the users can use to draw i created a new custom blueprint and attached a plane to the default scene root and added a 3 new blueprint chains attached together using a sequence. The first sequence  creates a render target variable and then sets the render target variable. the second sequence  sets the material of the plane which in turn will be the canvas to a dynamic material instance as well as sets the texture parameter value to the useless texture I mentioned in the previous blog update. the third sequence also create a dynamic material instance and creates a  brush variable. 

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