Painting Mechanic 2
Virtual Reality Dev » Devlog
in order to create the canvas that the users can use to draw i created a new custom blueprint and attached a plane to the default scene root and added a 3 new blueprint chains attached together using a sequence. The first sequence creates a render target variable and then sets the render target variable. the second sequence sets the material of the plane which in turn will be the canvas to a dynamic material instance as well as sets the texture parameter value to the useless texture I mentioned in the previous blog update. the third sequence also create a dynamic material instance and creates a brush variable.
Virtual Reality Dev
Status | In development |
Category | Other |
Author | up2071052 |
More posts
- extrasJan 20, 2023
- button 3Jan 20, 2023
- button 2Jan 20, 2023
- ButtonJan 20, 2023
- Painting Mechanic 4Jan 20, 2023
- Painting Mechanic 3Jan 20, 2023
- Painting MechanicJan 20, 2023
- watch menu 4Jan 20, 2023
Leave a comment
Log in with itch.io to leave a comment.